DAYDREAM

I did a few things for the Daydream system UI. There were lots of explorations on things like app launching and settings. Here, the icons transition from 2D to 3D on hover:

Icons turn from 2D to 3D when pointed at

These menus scroll beneath the surface of the portal and hover closer to the surface. You can see how it progressed over time:

Hovering a panel menu

Scrolling a 2.5D settings menu

I used After Effects to try out this design, then built it in Unity:

After Effects animation of the dashboard

Unity prototype of dashboard

Here you can see what some of the specs looked like:

Scrolling cards

Button redlines

Opening and closing stacked windows

Dialog button redlines

Slider component

Grabbing a notification

Dashboard transition

I also spec'ed support for Android 2D apps. The idea for the cursor was to morph depending on its moving/resizing functionality:

Cursor transitions to arrows

The edges show which direction you are resizing and corners are an affordance for the minimum size:

Daydream's 6dof headset needed a stationary safety system that was not roomscale, and had to be a relatively small radius around the user. I suggested we use vignetting based on a sphere to suggest the directionality.

I used the assets from a Unity tutorial to make a VR game to collect data on how far people moved while dodging with a UI to try different radii and colors.

Safety prototype

Messaging redlines

Internationalized messaging suggestions

Of course, there was a bunch of other cool explorations and stuff I wish I could post, this was just as far as the shipping product got.