SPARE PARTS

Here's waaay too many gifs for one webpage of random past prototypes and things that don't have any secret tech/products. You can find more on the left.

This was to show how volumetric video could be used with digital passthrough to teach you skills. I made it with 8i's sample assets with "see-through mode" on the Lenovo Mirage Solo around summer 2018:

Volumetric video in XR

In an earlier video, I showed a cylindrically culled map. Here's how that would look to zoom out:

An XR map zooms out to Earth

Here's some explorations of 2.5D interfaces:

A Medium article has subtle depth added

A Spotify window with subtle depth

A hypothetical 2.5D shopping UI

In my little San Francisco room, I tried furniture layouts to see what would fit. When I moved houses, I got the blueprints from the landlord and made a digital twin to try out furniture and decorations:

Furniture visualization in a small room

A digital house with furniture options inside

This was an exploration of only visualizing people's movement, and nothing else:

Particles show people moving

Here's a random hair customization thing:

Choosing hairstyles on avatars

This shows how objects with digital passthrough look with reflection and refraction. Made in an Oculus Rift with a Zed Mini on the front:

Background is visible through refractive objects in XR

I made a calibration flow for the Lenovo Mirage Solo where the user would need to move their head around a lot. As part of the flow, I created animations to go on top of the dialogs:

A bobblehead animation on a dialog

This is a Unity package that lets you quickly see angles, field of view, and range of motion. It helps me have a starting point for laying out dimensional UI. You can download it here:

Unity screenshot of UI Guide

Unity screenshot of UI guide

I didn't work on this project but it's a fun random thing. You can see more about it here:

A face is superimposed on a VR headset making it look transparent

And this was a joke about AR Core I made on April Fools Day. In case it's not obvious, you should definitely not do anything close to this with a headset:

Placing rings and arrows around the world

Rings and arrows superimposed on parkour video

A joke "pARcore" logo

Here's a couple graphics sequences from the 2019 video about XR design at the top of the page. The reality-virtuality continuum:

Reality Virtuality Continuum

Replacing black rectangles with XR

Replacing black rectangles with XR

and XR use cases

XR Use Cases

And a couple bonus behind-the-scenes of how I put the 3D graphics together. I like that this one looks like something from Imagineering:

XR Design Theory in process rendering

From the final sequence:

Behind the scenes

Besides more projects to the left, I also make random stuff not necessarily related to headsets.