VR OS (2015)

I did this project during my master's degree. Above is the final video explaining the concepts, and there's a corresponding writeup.

It introduced the idea of content zones that determined where you should put things based on the cross section of human ergonomics and display properties.

Content Zones

It also includes some ideas for volumetric button affordances with hand tracking, taking natural inspiration from the surface of water.

Hand tracking buttons

Near the end is a graphics sequence suggesting a winding user journey through a series of use cases.

VROS watching a video

VROS Reading a document

VROS Managing time

VROS Getting directions

Earlier in the program, we were asked to create a Manifesto outlining our intention for the project:

You can read about my entire process during the course on this blog I kept during it.